- The titles of the nobility depend on culture. Here is an overview of titles used amongth the nobles of Calradia. Every nobleman bears a small flag above it's banner on the world map. The player as well if he becomes a nobleman. On the basis on this flag you can check what rank the Nobleman has. Noblemen can also have the title of Lord. This title does not contain the right to bear a small.
- TweakMB with L'Aigle? I've recently installed L'Aigle, and I am loving it. I just want to change a few small things, the same things I'd change in Native, the ability to.
Start Mount and Blade: Warband and check the Modules drop-down box for the mod you installed. Play!If you get stuck, post a comment and someone will help you out. 105 Responses to 'Install Warband Mod for Steam and Non-Steam Users'. Editing exp gains? - posted in General Mount & Blade Discussion: Is there any way to change how much exp you gain? I'd really like to speed up the process. I jut don't have the patience to fight through dozens of battles to gain a level.
[Last updated 12.29.13] Mount & Blade and Mount & Blade: Warband tweaking made easy! TweakMB provides an easy-to-use interface for activating and modifying gameplay tweaks in Mount & Blade. This includes things such as modifying tournament bet amounts, village improvement build times, party sizes, and much more (see below for a complete list). You can make as many modifications as you want within the program, then save all of them at the same time.Using TweakMB is very similar to modifying the module text files manually, but TweakMB automates the entire process (meaning it's much easier and faster to use), and also reduces the chances of user error. The pre-release versions contain only a limited selection of tweaks, but the number of tweaks supported will continue to increase with future releases.
Installation
Extract the downloaded .zip file to any location on your computer, then run 'TweakMB.exe'. That's it!
You will need to have the .Net Framework 3.5 installed, so if you don't have it, go grab it from Microsoft's website (http://www.microsoft.com/download/en/details.aspx?id=21).
What mods does TweakMB support?
TweakMB will load any mod you throw at it, provided the appropriate text files are present in the folder. See below for the current list of mods that are explicitly supported. If a mod is not listed below, you can still load it using TweakMB, but some tweaks may be unavailable depending on the mod.
Mount & Blade
Native 1.011
Mount & Blade: Warband
Native 1.158
Native 1.153
Native 1.152
Native 1.143
Brytenwalda 1.38
Brytenwalda 1.39
Diplomacy 4.1
Diplomacy 4.2
Diplomacy 4.3
Floris 2.54 Basic
Floris 2.54 Gameplay
Floris 2.54 Expanded
Floris Mod Pack 2.40
Floris Mod Pack 2.50
Prophesy of Pendor 3.42
Prophesy of Pendor 3.50
Prophesy of Pendor 3.611
Sword of Damocles: Warlords 3.90
Mount & Blade: With Fire and Sword
Native 1.143
What tweaks does TweakMB support?
TweakMB can tweak the following settings:
AI Lord Parties (under Parties submenu)
- Base party size
- Party size gained per point of leadership
- Renown needed to increase party size
- Bonus party size for faction leaders, faction marshalls, and number of castles owned
- Level modifier for party size
- Modifier for overall party size
Ammo (arrows, bolts, etc)
- Modify base ammo amounts for all projectile types
Arena/Tournament bet amounts & other options <-- under Arena/Tournament submenu
- Tournament betting amounts
- Renown gained from winning tournament
- Relation gained with town for winning tournament
- XP gained for winning tournament
- Money rewarded at each level in arena melee matches
- Number of opponents you must defeat for each level in arena melee matches
Assigning Fiefs (relation loss)
- Modify relation lost when assigning fiefs to other lords (or eliminate the loss completely)
- Modify relation gained with lord you assigned the fief to
Battle Continuation
- Allow battles to continue after your player has been knocked out
Cattle behavior
- Make cattle follow you instead of you pushing them
- Make cattle move at 'mounted' speed (Warband not supported yet)
Companion Management <- under Parties submenu
- Completely prevent companions from trying to leave
- Completely disable companion complaints
Enterprises
- Requirements for starting an enterprise
- Production details for each type of enterprise
- Profit/cost modifiers
Escape rates for enemy lords
- Odds of a lord escaping after a battle
- How often lords attempt to escape once captured
- Odds of a lord escaping while in your party or imprisoned in a town/castle
Faction Colors
- Modify colors for all factions and outlaw groups
Fief Income/Rents
- Base income for villages, towns, and castles
- Modify rents to be as high or low as you like
Food consumption
- How often your party eats
- How much food your party consumes when eating
Honor
- Modify honor gained/lost from quest-related events
- Modify honor gained/lost from other events
How Fiefs are Awarded <-- under Towns/Villages submenu
- Modify how the game determines who gets a fief
- Modify compensation for not being awarded a fief
Map Size (Battles)
- Increase/decrease the size of the randomly generated maps for battles
Merchants (Money Available)
- Modify the amount of money goods merchants have available
- Modify the amount of money armor merchants have available
- Modify the amount of money weapons merchants have available
- Modify the amount of money horse merchants have available
Miscellaneous
- Number of hours it takes to read a book
- Disable stat loss for games over 757 days old
- Minimum/Maximum mercenaries available in town taverns
- Length of mercenary contract (both initial and renewed)
- Minimum amount of time before enemies run away in battle
Party size & morale
- Disable companion interaction (have as many heroes as you like)
- Prevent companions from leaving ('We hang deserters in this company')
- How often you pay your troops
- Base party size
- Party size gained per point of leadership
- Renown needed to increase party size
- Morale gained per point of leadership
- Morale lost for each hero in your party
- Minimum and maximum sizes for bandit parties
- Maximum number of bandit parties on map
- Spawn time for bandit parties
Prisoner Management
- Max prisoners gained per point of leadership
- How much prisoners are sold for
- Allow Tavern Keepers to buy prisoners from you
- Chance of receiving a ransom for a lord
- How often the game checks for a ransom
Prosperity (general) <-- under Towns/Villages submenu
- Town prosperity lost while under siege
- Town prosperity lost when town is taken by enemy forces
- Prosperity gained from caravans (both villages and towns)
Prosperity (village-specific) <-- under Towns/Villages submenu
- Prosperity from quests
- Prosperity lost from being looted or infested with bandits
- Prosperity gained from farmer trading
- Prosperity gained from buying/selling goods
Quests
- Add ability to choose quests from menu
- Repeat intervals for village elder quests
- Add 'Meet with Village Elder' to village menu
- Whether village elders will offer more quests once a quest is turned down
- Repeat intervals for guild master quests
- Add 'Meet with Guild Master' to city menu
- Repeat intervals for lady quests
- Repeat intervals for lord quests
Recruiting Prisoners (under Prisoners submenu)
- Amount of time between recruiting prisoners
- Morale lost when recruiting prisoners
- Chance of successfully recruiting prisoners
Reinforcements (under Battle Options submenu)
- Number of reinforcement waves for standard battles, village raids, and sieges
- Reinforcement troop thresholds for standard battles, village raids, and sieges
Reputation
- Modify village reputation gained/lost
- Modify town reputation gained/lost
- Modify lady reputation gained/lost
- Modify lord reputation gained/lost
Right to Rule
- Modify right to rule gained/lost from various events
Shots before Reloading (crossbows, guns)
- Modify number of shots you can take before reloading
Sieges
- Build time for ladders
- Build time for siege towers
- Siege tower movement speed
Skills
- Base attribute associated with each skill (ie, change Persuasion to be based on Charisma instead of Intelligence, etc)
- Maximum level of each skill (up to level 15)
Tax Inefficiency
- Number of centers you must own before tax inefficiency comes into effect
- How tax inefficiency is calculated (ie, reduce it, increase it, or eliminate it)
Tournament Frequency
- Threshold for adding new tournaments
- Chance of a town getting a tournament
- Length of time tournaments will be held
Towns/Villages
- Time and money required to construct buildings
- Number of troops that can be recruited from a village
- Relation required to recruit higher tiers of troops
- Chances of successfully recruiting higher tiers of troops
Troop Wages
Brytenwalda 1.38
Brytenwalda 1.39
Diplomacy 4.1
Diplomacy 4.2
Diplomacy 4.3
Floris 2.54 Basic
Floris 2.54 Gameplay
Floris 2.54 Expanded
Floris Mod Pack 2.40
Floris Mod Pack 2.50
Prophesy of Pendor 3.42
Prophesy of Pendor 3.50
Prophesy of Pendor 3.611
Sword of Damocles: Warlords 3.90
Mount & Blade: With Fire and Sword
Native 1.143
What tweaks does TweakMB support?
TweakMB can tweak the following settings:
AI Lord Parties (under Parties submenu)
- Base party size
- Party size gained per point of leadership
- Renown needed to increase party size
- Bonus party size for faction leaders, faction marshalls, and number of castles owned
- Level modifier for party size
- Modifier for overall party size
Ammo (arrows, bolts, etc)
- Modify base ammo amounts for all projectile types
Arena/Tournament bet amounts & other options <-- under Arena/Tournament submenu
- Tournament betting amounts
- Renown gained from winning tournament
- Relation gained with town for winning tournament
- XP gained for winning tournament
- Money rewarded at each level in arena melee matches
- Number of opponents you must defeat for each level in arena melee matches
Assigning Fiefs (relation loss)
- Modify relation lost when assigning fiefs to other lords (or eliminate the loss completely)
- Modify relation gained with lord you assigned the fief to
Battle Continuation
- Allow battles to continue after your player has been knocked out
Cattle behavior
- Make cattle follow you instead of you pushing them
- Make cattle move at 'mounted' speed (Warband not supported yet)
Companion Management <- under Parties submenu
- Completely prevent companions from trying to leave
- Completely disable companion complaints
Enterprises
- Requirements for starting an enterprise
- Production details for each type of enterprise
- Profit/cost modifiers
Escape rates for enemy lords
- Odds of a lord escaping after a battle
- How often lords attempt to escape once captured
- Odds of a lord escaping while in your party or imprisoned in a town/castle
Faction Colors
- Modify colors for all factions and outlaw groups
Fief Income/Rents
- Base income for villages, towns, and castles
- Modify rents to be as high or low as you like
Food consumption
- How often your party eats
- How much food your party consumes when eating
Honor
- Modify honor gained/lost from quest-related events
- Modify honor gained/lost from other events
How Fiefs are Awarded <-- under Towns/Villages submenu
- Modify how the game determines who gets a fief
- Modify compensation for not being awarded a fief
Map Size (Battles)
- Increase/decrease the size of the randomly generated maps for battles
Merchants (Money Available)
- Modify the amount of money goods merchants have available
- Modify the amount of money armor merchants have available
- Modify the amount of money weapons merchants have available
- Modify the amount of money horse merchants have available
Miscellaneous
- Number of hours it takes to read a book
- Disable stat loss for games over 757 days old
- Minimum/Maximum mercenaries available in town taverns
- Length of mercenary contract (both initial and renewed)
- Minimum amount of time before enemies run away in battle
Party size & morale
- Disable companion interaction (have as many heroes as you like)
- Prevent companions from leaving ('We hang deserters in this company')
- How often you pay your troops
- Base party size
- Party size gained per point of leadership
- Renown needed to increase party size
- Morale gained per point of leadership
- Morale lost for each hero in your party
- Minimum and maximum sizes for bandit parties
- Maximum number of bandit parties on map
- Spawn time for bandit parties
Prisoner Management
- Max prisoners gained per point of leadership
- How much prisoners are sold for
- Allow Tavern Keepers to buy prisoners from you
- Chance of receiving a ransom for a lord
- How often the game checks for a ransom
Prosperity (general) <-- under Towns/Villages submenu
- Town prosperity lost while under siege
- Town prosperity lost when town is taken by enemy forces
- Prosperity gained from caravans (both villages and towns)
Prosperity (village-specific) <-- under Towns/Villages submenu
- Prosperity from quests
- Prosperity lost from being looted or infested with bandits
- Prosperity gained from farmer trading
- Prosperity gained from buying/selling goods
Quests
- Add ability to choose quests from menu
- Repeat intervals for village elder quests
- Add 'Meet with Village Elder' to village menu
- Whether village elders will offer more quests once a quest is turned down
- Repeat intervals for guild master quests
- Add 'Meet with Guild Master' to city menu
- Repeat intervals for lady quests
- Repeat intervals for lord quests
Recruiting Prisoners (under Prisoners submenu)
- Amount of time between recruiting prisoners
- Morale lost when recruiting prisoners
- Chance of successfully recruiting prisoners
Reinforcements (under Battle Options submenu)
- Number of reinforcement waves for standard battles, village raids, and sieges
- Reinforcement troop thresholds for standard battles, village raids, and sieges
Reputation
- Modify village reputation gained/lost
- Modify town reputation gained/lost
- Modify lady reputation gained/lost
- Modify lord reputation gained/lost
Right to Rule
- Modify right to rule gained/lost from various events
Shots before Reloading (crossbows, guns)
- Modify number of shots you can take before reloading
Sieges
- Build time for ladders
- Build time for siege towers
- Siege tower movement speed
Skills
- Base attribute associated with each skill (ie, change Persuasion to be based on Charisma instead of Intelligence, etc)
- Maximum level of each skill (up to level 15)
Tax Inefficiency
- Number of centers you must own before tax inefficiency comes into effect
- How tax inefficiency is calculated (ie, reduce it, increase it, or eliminate it)
Tournament Frequency
- Threshold for adding new tournaments
- Chance of a town getting a tournament
- Length of time tournaments will be held
Towns/Villages
- Time and money required to construct buildings
- Number of troops that can be recruited from a village
- Relation required to recruit higher tiers of troops
- Chances of successfully recruiting higher tiers of troops
Troop Wages
- Change modifiers for base wage, mounted, and mercenary troops
- Change wage modifiers for companions/heroes
- Change wage modifiers for garrisoned troops
- Change reduction in wages per leadership point
Village Bandit Infestations (under Towns/Villages submenu)
- How often villages become infested with bandits
- Number of bandits spawned during bandit infestation battles
- Number of farmers spawned during bandit infestation battles
Village Improvement Effects (under Towns/Villages submenu)
- Mills - Initial prosperity gained and permanent prosperity gained
- Schools - Relation gained and how often the relation gain is applied
- Watch Towers - Spotting distance and effect on village loot times
Change History
5.09 (12.29.13)
- Support added for Native 1.158
5.08 (05.14.13)
- Support added for Prophesy of Pendor 3.611
5.07 (11.23.12)
- Support added for Diplomacy 4.3
- Support added for Floris 2.54 Basic
- Support added for Floris 2.54 Gameplay
- Support added for Floris 2.54 Expanded
5.06 (07.08.12)
- Support added for Prophecy of Pendor 3.5
5.05 (06.22.12)
- Support added for Native 1.153
- 'Choose quest from menu' tweak updated to handle mercenary contracts correctly
5.04 (05.08.12)
- Support added for Native 1.152
- New database connection method - this will hopefully fix the database connection issues some people were having
5.03 (02.05.12)
- Support added for Floris 2.50
- New tweaks added - Misc Battle Options
- Max possible renown per battle
- Renown gained per battle
- XP gained per battle
- Gold gained per battle
- New tweaks added - Resting
- Max consecutive resting hours (camping and resting in towns/villages)
- Speed multiplier while resting
- Whether you can be attacked while resting
- Cost of resting in a town
- Merchant tweaks should be working in PoP 3.42
- More detailed error messages for database issues
- Other minor fixes/updates
5.02 (01.24.12)
- Support added for Native Expansion .586
- Support added for Brytenwalda 1.39
5.01 (12.27.11)
- Support added for 1257 AD SVN Rev 65
- Support added for Diplomacy 4.2
5.0 (12.04.11)
- Major version release. Too many changes to list here.
Mount And Blade Tv Tropes
4.061 (08.25.11)- Crashing issues with Brytenwalda 1.35 and 1.36 should hopefully be fixed (note: if you already used the previous version of TweakMB to modify your Brytenwalda files, you will need to restore your original, unmodified Brytenwalda text files from your 'TweakMB backups' folder and then reapply your tweaks, otherwise the game will continue to crash!)
4.06 (08.24.11)
- Added support for Brytenwalda 1.335 and 1.36
- Several miscellaneous bug fixes
4.05 (08.08.11)
- Finished adding support for WF&S 1.143 (added a new section for WF&S buildings too!)
- Added support for Prophecy of Pendor 3.41
4.04 (08.03.11)
- Added partial support for WF&S 1.143 (some sections still haven't been updated, but many have)
4.03 (08.01.11)
- This is primarily a fix (hopefully!) for the 'overlapping panels' issue some people were experiencing
- You may see some other half-updated things, as part of the next 'real' release is already in the program (sorry, it's kinda ugly right now!)
- Battle continuation for Warband 1.143 has been updated and should work more cleanly now
- The defaults listed in the tweak descriptions are being updated to include default values for both Warband and WF&S
4.02 (07.31.11)
- Compatibility update for Warband 1.143. An update for WF&S will be coming soon.
4.01 (05.09.11)
- Added new tweaks for changing number of shots before reloading for crossbows and guns (under Battle Options submenu)
- Enabled WF&S tweaks for food consumption, mercenary contracts, prisoner recruit interval
- Updated WF&S battle continuation to work with wagon fort battles (I think..)
- Updated faction names on faction color tweaks to reflect WF&S names
4.00 (05.04.11)
- Added very limited support for With Fire & Sword. Most WF&S tweaks will be disabled until the module system is released, but a few tweaks do work.
- New system for updating ammo amounts. Items will be read dynamically from item_kinds1.txt and populated into a data grid for modification.
Warband is among the best games released in recent years. An incredible title blending strategy and action RPG gameplay.
While the sequel (Bannerlord) expands on pretty much every feature seen in the original, there's one thing that Bannerlord lacks: the same sizable mod library (at least, as of this writing!)
Mount & Blade: Warband, on the other hand, has one of the most active modding communities on the web. A community that has provided so many mods that it would be truly impossible to list them all.
So to help you get back to gaming with some cool new features, I've organized all the best mods in this list. Let's take a look and see what we can do.
30. Assassin's Creed Mod
The ancient war between Assassins and Templars raged across the world for centuries. And even the kingdom of Calradia saw the two faction go at one another.
Well, not quite, but you get the idea.
This Assassin's Creed mod, set during the Third Crusade, introduces two new factions inspired by the now legendary open-world series. You'll be locked in a vicious war to conquer the Holy Land.
Both the Assassins and the Templars factions come with their unique traits and are very fun to use, but I cannot help but think the Templars are going to be the more popular of the two. Must be because of the Hidden Blade.
29. Dynamic Troop Trees
To conquer the whole of Caldaria, you must always have things under control.
Troops, especially. Who else would do the dirty work for you?
Dynamic Troop Trees, which requires modmerger to work, creates a graphical troop tree viewer for each faction in the reports menu.
This doesn't really add any new features to the game. But it looks so cool, and makes managing troops a teensy bit easier. Gameplay will never be the same again after installing it.
28. Classic and Enhanced Native
Mount & Blade: Warband was a definite step up from the original game. But some of the changes it introduced did not sit well with some players. Time to turn back time, then!
The Classic and Enhanced Native mod is a massive gameplay overhaul that brings back many of the features of the original Mount & Blade.
Some examples include the original map, the original faction colors, as well as tons of enhancements like reduced improvement build time, new items, increased battle sizes, and more.
So how's that nostalgia going?
27. Blue Blood
This is the Kingdom of Calradia no more. Welcome to the British Isles, 1184.
The Blue Blood mod adds the Kingdoms of England, Scotland and Ireland, a map of Europe, historical kings, lords and settlements… and an overhauled recruitment system that closely resembles how lords actually made their armies bigger during the medieval era.
Yeah, it's a lot.
With this mod, Warband rightly turns into the feudal lord simulator that no one asked for, but everyone needed.
26. More Women
How could adding more women would make a game worse?
This fancy mod does exactly what you expect: adding female variants for most troops, new companions, NPCs, Lords, and so on.
These are not just cosmetic changes, either. As the female troops have slightly different abilities than their male counterparts. So you'll have to learn their ins and outs to be as good as you are in vanilla.
25. Diplomacy Compilation
Diplomacy has failed. Time to resort to the Compilation.
This is actually a collection of mods that improve the game in several different areas.
It changes so much from cosmetics to actual mechanics, that listing all of the changes here would take as much time as you'd need to conquer Caldaria.
Check out the mod page for a full list, but suffice it to say this one will keep you busy for a while.
24. XL Samurai Weapon Set
No self-respecting game set during medieval times can do without the weapons and armor sets of the Samurai.
And here we see it's no different.
The XL Samurai Weapon Set is an extra large mod in every sense of the word.
You'll find a ton of new weapons like the Yumi Bow, Odachi, Uchigatana, Wakizashi and Naginata, and they feature a huge polygon count that makes them look just plain incredible.
The downside is that they have no LOD. So if you equip them to NPCs, you can expect your PC to kneel down after a while. You've been warned: check your specs first!
23. OSP Itempack
New armors? Check.
New horses? Check.
New weapons? Check.
New everything!
Wasteland 2 - Director's Cut v1.1 All No-DVD Codex More Wasteland 2 Fixes. Wasteland 2 b60792 All No-DVD Codex Wasteland 2 b61997 All No-DVD Prophet. Wasteland 2: directors cut crack.
No, you haven't ended up in a medieval telemarketing show. This is just what the OSP Itempack mod gives us: shiny new items that look great, and will make the game feel fresh. Even after you've spent thousands of hours on it already.
22. 1860 Old America
1860 Old America makes Warband the best strategy action role-playing game set in the Old West.
What a mouthful.
While it's a little unpolished and even outright broken at times, the 1860 Old America mod excels in gunplay and atmosphere.
It's a shame that development has been halted on this one. As it had the potential to be the very best total gameplay overhaul ever made for Warband. I'm rooting for someone to pick it back up in the near future.
21. San Guo Yan Yi
The San Guo Yan Yi mod. Also known as Romance of the Three Kingdoms: Warband.
This is a total conversion that brings Warband to China, introducing an original map of the country, 45 kingdoms, 101 castles, and over two hundred villages. Not to mention 35 factions locked in a war for dominance.
If you've never heard of what happened in China after the fall of the glorious Gan dynasty, now's the right time to learn everything about it.
20. TweakMB
With the TweakMB mod, you'll become the only true lord in all of Caldaria. A god, even.
This makes tweaking many of the game's features incredibly straightforward.
With this installed you can modify tournament bet amounts, village improvement/build times, party sizes, base ammo amounts, and prevent some companions from leaving you (oh, the agony).
If this is not real power, well then I do not know what is.
19. The Gathering Storm
The Dragon Reborn is here.
But I'm not sure we should be really happy about it…
Gathering Storm is an amazing gameplay overhaul mod. It introduces lands, factions, and mechanics inspired by Robert Jordan's epic fantasy series The Wheel of Time.
You know what this means, right?
It means the series' complex magic system has been brought to a video game, possibly in the best possible way. And you don't have to worry about going mad, if you are a male channeler.
Oh, how clear Saidin looks today!
18. Sands of Faith
Have you ever heard about An-Nasir Salah ad-Din Yusuf ibn Ayyub… a man so strong about his devotion that even his enemies praised him? No?
Yeah me either, this is a weird one.
Sands of Faith is a total conversion mod set in the Middle-East during the era of the Crusades which brings historically accurate factions, kingdoms, towns, and troops.
So yes, you can even create the Teutonic Knights Order and become the bane of Muslims. Or help Salah ad-Din protect his governorate, and show the European invaders who's the one true knight of the Middle East.
17. Sword of Damocles
Sword of Damocles is more than a gameplay overhaul.
It's a true expansion, one that would be worthy of some kind of official status.
There isn't one feature or mechanic of the original Warband that this mod skips over.
I mean, the map is completely new and features more than three times the playable landscape of Caldaria. All factions have been rebalanced and tweaked, the 200+ troops have been overhauled, and the entire game now feels more like a proper strategy game by featuring way more buildings and way more situations.
If you just want a fresher game that'll keep you busy, this is the way to go.
16. Imperium Romanum
Gameplay overhauls don't get more realistic than the Imperium Romanum mod.
If the Latin name didn't give it away, this is a historically accurate modded update set during the Roman invasion of Britain.
It allows you to control a member of the Roman army, enjoy realistic combat featuring realistic Roman units, rise through the ranks of the army, and show those barbarians how the Roman legions must never be challenged.
It's starting to get a little Total War-ish in here…
15. Sweetfx Mod
Graphics improvements without performance drops? Now we're talking my language.
Sweetfx introduces a ton of graphic improvements without altering the vanilla game's textures, preventing any serious performance issue.
The improvements are still noticeable though. So much that you'll never go back to the unmodded game.
14. Male and Female Face Replacer
Character models in Mount & Blade: Warband leave something to be desired.
So, mods like the Male and Fame Face Replacer are truly invaluable.
This mod introduces tons of improvements for both male and female character faces, including new eye textures for women, new face textures for men, plus new hairstyle improvements that look great at high resolutions.
Which should be the only way to play HD games nowadays.
13. Last Breath of the Calradian Empire
Any battle fought on a bridge makes it epic instantly.
This should be more than enough to make you download the Last Breath of the Calradian Empire.
This overhaul mod could be considered a sequel to the main game's campaign. It's still set in Calradia, but with new factions and a lot of gameplay changes.
Like three troop trees for each faction, new items and animations, new formations, reworked scenes, and plenty more.
And yes, even battles on bridges. Which open up some interesting strategic options and bring the epicness factor to ten thousand.
12. Nova Aetas
It has been some time since you conquered the Calradian Empire.
History never stops flowing, and a new era is about to begin.
Like the Last Breath of the Calradian Empire mod, Nova Aetas feels almost like a sequel to the vanilla game.
It brings an increased focus on the management and strategy elements of the game, with the introduction of new features like a Hierarchy system. Plus a few more complex building mechanics.
But if fighting is more your thing, you'll be able to explore a new world, travel the seas, and fight stronger enemies with a much better AI.
Don't expect to be able to put an end to any battle by yourself anymore: this is the real deal.
11. Warsword Conquest Beta
Warhammer and Warband are a match made in heaven.
Or hell, depending which side you're on.
The Warsword Conquest mod is among the most complex gameplay modifications ever developed for the game.
It introduces not only content inspired by the popular franchise created by Games Workshop, but also tons of new features. One of which is a character creator that will let you control characters from any faction in the game. Good times, yeah?
10. Brytenwalda Special Edition
Being the ruler of all of Caldaria is small stuff, compared to being the king of all Britain.
Brytenwalda Special Edition is absolutely worth a try if you really want refreshed gameplay.
It brings you back to year 636, a dark time for the British Isles, ravaged by countless invaders.
With a complete change of most of the game's mechanics, the introduction of a Captain Mode, and a historically-accurate recreation of the times(or as accurate as possible), Brytenwalda Special Edition is the Warband mod you have to get. Specifically if you're into historically accurate overhauls.
9. Anno Domini 1257
Do 42 different factions sound like too many? I say it's not too many enough.
Anno Domini 1257 is a historically accurate add-on for Warband that adds 42 different factions, inspired by the real European political situation in 1257.
Plus hundreds of new troops, custom battle scenes, and the ability to play as one of your soldiers in case you die. That is definitely one of the cooler features in this entire list.
8. Warband Battle Size Changer
Go big or go home. That's the motto here.
Warband Battle Size Changer is a simple mod that not all Warband players will be able to run properly, as it increases the battle size limit from 150 up to 1000. Jeez louise.
The problem is that you'll really need a solid system to run these large scale battles. So you'd better get the right weapons… I mean hardware, before attempting to install this one.
With that said, it's absolutely worth it. Hours of fun to be had here.
7. The Last Days of the Third Age
You wanted an amazing strategy game based on J.R.R Tolkien's works? No?
Welp, you've got one.
This is actually a total conversion mod that brings all of the factions seen in Middle Earth, right into Warband.
Plus you'll get a brand new war system based on the canon of Tolkien's books, a huge number of custom items, and all of the races that have walked Middle Earth since its creation.
The mod isn't perfect by any means. I think it has some balance issues as you go further along. But this epic crossover makes the mod a must-download for all Tolkien fans.
6. Gekokujo
The lower-ranked taken over from the high.
Isn't this just an amazing premise for a Warband mod?
The Gekokujo mod, literally 'the low-ranked taking over from the high', brings Warband to Sengoku-era Japan. It comes complete with a new map of the country, new factions, weapons, and items inspired by the era.
And even a couple new gameplay mechanics like town and castle recruitment.
And if you're so into this mod that you're going to try for multiple playthroughs, the tweaked startup scripts will make sure you'll have to deal with different situations each time. Neat!
5. Perisno
All the Warband total conversion mods inspired by other works are well and good… but what about a new world created just for the game?
Perisno is one of the few that fit the bill. And it's not based on history or any established work, as it introduces a typical fantasy world where humans, elves, and dwarves live together
With a new world to explore, tons of new items to collect, improved graphics, and changes to the gameplay like diplomacy and formations, Perisno is your mod to try if you're just getting bored with vanilla.
Little chance of getting bored here.
4. A Clash of Kings
These two series were almost made for each other.
The A Clash of Kings brings you to Westeros and Essos, and forces you to deal with their incredibly complicated political situation.
You can join any faction and remain loyal to them, or become a rebel and wait for the Targaryen invasion that's to come from the East.
If you still haven't recovered from the trainwreck that was the Game of Thrones final season, and you're still waiting for a book released in two thousand never, A Clash of Kings will surely ease your pain.
Or at least offer a few hours of fun.
3. A New Dawn
For being a kingdom in turmoil, Caldaria feels way too peaceful at times.
But not anymore, my friends.
A New Dawn doesn't just introduce a lot of tweaks to combat and troop trees… but it also adds a way more active world, with tons of new factions that are constantly at war with one another.
And bigger armies that make the game far more challenging than vanilla.
Who would have thought that a new dawn would have brought more war?
2. Prophesy of Pendor
The kingdom of Pendor hasn't seen a King for ages.
And the only thing that prevented the realm from shattering is a prophecy of a champion that will right all wrongs and restore the kingdom to its former splendor.
That champion is you (I hope).
Mount And Blade Warband A Clash Of Kings Tweakmb
The Prophesy of Pendor is yet another gameplay modification that changes pretty much every aspect of the vanilla experience.
It gives us a unique backstory and expanded character generation system, a new fantasy setting that's incredibly grounded, and a level of immersion that's unprecedented for a Warband mod.
And no magic whatsoever. Who said a fantasy setting always needs a magic system to be good?
1. Floris Mod Pack
So you want a seriously new experience, but you want to avoid downloading hundreds of different mods?
I feel that. Well look no more: we've struck gold here.
The Floris Mod Pack is a collection of mods created by the Warband community that improves the gameplay considerably. Basically all the best 'must-haves' in one place.
The tweaks are so big that the developer released four different versions to let you choose how much you want the experience to change. These versions also depend on your system specifications, as some of the changes don't sit well on a weaker GPU.
That said, if you download just one pack to get you started, make it the Floris mod pack. Quincy 325 air compressor manuals.
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